About First Person Scholar
First Person Scholar aims to occupy the niche between academic blogs and journals in establishing an informed, sustained conversation. Our articles are relatively short, thought-provoking pieces that...
View ArticlePersuasive Processes
Procedural rhetoric is the core concept behind Ian Bogost’s Persuasive Games. As a concept it is intended to identify the unique process-driven persuasive capacity of games and computer programs. In...
View ArticleLudic Topology
Recently my research has taken a turn towards Michel Serres and his complex, topological conceptions of space and time. In “Topologies: Michel Serres and the Shapes of Thought,“ Steven Connor lucidly...
View ArticleProcedural Diegesis
Let’s talk about narration and videogames. In this case, narration refers to a game’s story, as told by the writers and the game engine. When there is discord between narrators, the story suffers, and...
View ArticleInterview – Jesper Juul
Our first feature interview here on FPS. We begin this on-going series with games scholar and ludologist Jesper Juul. We sat down with Jesper Juul to discuss his latest book, The Art of Failure, as...
View ArticleFeed-Forward Scholarship
We have an opportunity to influence the production and reception of games. But not as observers and commentators. In the next few pages I will outline two major forms of scholarship. One relies on...
View ArticleFrom Monopoly to Metal Gear
Let’s talk about satire and games for a moment. Where these two intersect successfully we find critical, thought-provoking works that challenge contemporary social, cultural, political, or ideological...
View ArticleFPS – Year One
First Person Scholar turns a year old today. Over the past year we have published: 47 articles 300 pages or 114,00 words 18 essays 14 commentaries 12 book reviews 3 editorials 5 interviews 4 podcasts...
View ArticleInterview – Elaine Biddiss
Dr. Elaine Biddiss is a scientist with the Bloorview Research Institute at Holland Bloorview Kids Rehabilitation Hospital and an Assistant Professor with the Institute of Biomaterials and Biomedical...
View ArticleVideogames and Empathy
Steve Wilcox is editor-in-chief of First Person Scholar. He is a PhD candidate at the University of Waterloo, where he studies the intersection between ludology and intersubjectivity. Videogames and...
View ArticleInterview – Liz England
Liz England is a game designer at Insomniac Games. She has degrees in English Literature and Interactive Media. Over the past six years she has worked on titles such as Saints Row 2, Scribblenauts, and...
View ArticleProcedural Realism
Steve Wilcox is editor-in-chief of First Person Scholar. He is a PhD candidate at the University of Waterloo, where he studies the intersection between ludology and intersubjectivity. In this post I...
View ArticleNew Directions, New Destinations
Steve Wilcox is the outgoing editor-in-chief of First Person Scholar. He is a PhD candidate at the University of Waterloo, researching empathy and videogames. As you’ve seen over the past couple weeks...
View ArticleLudic Topology
Recently my research has taken a turn towards Michel Serres and his complex, topological conceptions of space and time. In “Topologies: Michel Serres and the Shapes of Thought,” Steven Connor lucidly...
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